Sixth Dimension Oculus is an Oculus Rift hack that integrates wind, built by Jake Rye and his team at Bitcamp in April 2014! Related posts: No related posts. 4 Responses Justin Brezhnev August 7, 2014 wow – i honestly feel like hardware themed hackathons need to happen more often! who’s going to bring this to their school? Nicholas Brown August 8, 2014 As a person that designs mostly hardware, I agree! Apart from that, I just came up with ideas for this wind implementation. 😀 Genius Creates Wind Simulator For Oculus Rift August 8, 2014 […] Source: Major League Hacking (MLH). […] Fall hackathon preview: VR in, pizza out October 20, 2015 […] Rift virtual reality headsets will be used by about 40 teams at MHacks, Rajagopalan said. That trend began last season and is now in full swing. “That’s something that was just not available that readily at […]
Justin Brezhnev August 7, 2014 wow – i honestly feel like hardware themed hackathons need to happen more often! who’s going to bring this to their school?
Nicholas Brown August 8, 2014 As a person that designs mostly hardware, I agree! Apart from that, I just came up with ideas for this wind implementation. 😀
Genius Creates Wind Simulator For Oculus Rift August 8, 2014 […] Source: Major League Hacking (MLH). […]
Fall hackathon preview: VR in, pizza out October 20, 2015 […] Rift virtual reality headsets will be used by about 40 teams at MHacks, Rajagopalan said. That trend began last season and is now in full swing. “That’s something that was just not available that readily at […]
wow – i honestly feel like hardware themed hackathons need to happen more often! who’s going to bring this to their school?
As a person that designs mostly hardware, I agree! Apart from that, I just came up with ideas for this wind implementation. 😀
[…] Source: Major League Hacking (MLH). […]
[…] Rift virtual reality headsets will be used by about 40 teams at MHacks, Rajagopalan said. That trend began last season and is now in full swing. “That’s something that was just not available that readily at […]